GBL of the Future
GBL experiences of the future will likely make use of AI and neural networks to best suit the needs of a wide variety of learners.
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Exercise
Take a few minutes to play Quick, Draw! While you play, consider how the concept could be expanded to GBL applications in K12, Higher Ed, or Training contexts. Discussion Question 5: How might AI or neural network mechanics (i.e. Quick, Draw!) be expanded to enhance GBL experiences? What future potential do AI or neural network mechanics have in the K-12, Higher Education or Corporate Training areas?
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What is "Quick, Draw!"?
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Want to learn more?
Google has been experimenting with these concepts since 2009, and has recently produced experiments such as Giorgio Cam and Teachable Machine.
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Page Authors: Scott Skanes & Philip Barrington