Global Target
Globally
In terms of Corporate Game Based Learning, the North American market dominate the market. Jobs in the IT, banking and healthcare industries drive this demand. However, GBL developers also target APAC, Europe and ROW regions:
In terms of Corporate Game Based Learning, the North American market dominate the market. Jobs in the IT, banking and healthcare industries drive this demand. However, GBL developers also target APAC, Europe and ROW regions:
Anglophone Countries
For the Global market, the US is the most lucrative market for educational games on the planet. (Adkins, July 10, 2018, p. 20.) North America now has the second-highest highest growth rate after Africa at 46.1%. Revenues for educational games will grow over seven times in North America by 2023. (Adkins, July 10, 2018, p. 28.) With a robust growth rate of 47.6% in the US. By 2023, the US will be the top buying country again. (Adkins, July 10, 2018, p. 30.)
For the Global market, the US is the most lucrative market for educational games on the planet. (Adkins, July 10, 2018, p. 20.) North America now has the second-highest highest growth rate after Africa at 46.1%. Revenues for educational games will grow over seven times in North America by 2023. (Adkins, July 10, 2018, p. 28.) With a robust growth rate of 47.6% in the US. By 2023, the US will be the top buying country again. (Adkins, July 10, 2018, p. 30.)
Page Author: Philip Barrington