GBL of the Present
Games commonly used in today’s classrooms tend to focus heavily on improving student learning through increased engagement. This is sometimes achieved through high levels of student collaboration, competitions, or discussion, such as with Kahoot!, or through carefully-designed student-paced learning experiences like Code for Life. It can even be achieved by classwide discussions about how to spend $100 for charity using MyGoodness.
Regardless of the platform, all these tools share a common thread: they provide excellent learning environments because players can work through concepts worrying about failing.
Try three GBL tools below!
Regardless of the platform, all these tools share a common thread: they provide excellent learning environments because players can work through concepts worrying about failing.
Try three GBL tools below!