What is the Market Focus for GBL?
GBL is able to reach a wide variety of markets because specific games can be chosen to meet specific needs. There are already many cases where GBL is used in K-12, Higher Education, as well as in Training applications.
All three markets are lucrative for those designing GBL experiences because the affordances of GBL are so easily adapted to each. Some specific pedagogical affordances of GBL include:
Let’s explore how GBL is being used in the following markets.
All three markets are lucrative for those designing GBL experiences because the affordances of GBL are so easily adapted to each. Some specific pedagogical affordances of GBL include:
- the capability to eliminate distractors in order to concentrate on the key elements of a particular concept;
- simulated scenarios that can guide the student through behaviors and thought processes in a safe and supportive environment;
- the capability to provide immediate and targeted feedback;
- scenarios within the games can be reset or altered throughout the experience in order for the student to explore the cause and effect of varied conditions that may not be possible, for whatever reason, in real-world situations; and
- the opportunity for unlimited practice in these environments, which allows for mastery of concepts.
Let’s explore how GBL is being used in the following markets.
Page Author: Scott Skanes