References
Adkins, S. (2018). Retrieved from http://seriousplayconf.com/wp-content/uploads/2016/07/AmbientInsight_2016_2021_Global_Game-basedLearning_Market_SeriousPlay2016_ExecutiveOverview.pdf
André Meadows [CrashCourse]. (2016, July 23). Educational Games: Crash Course Games #15. [Video File]. Retrieved from https://www.youtube.com/watch?v=ORSUg0C8qR8
Bradbury, H. (2018). Gamification vs Game-Based Learning: What's the Difference?. Retrieved from http://www.theknowledgeguru.com/gamification-vs-game-based-learning/
Digital Game-Based Learning in Higher Ed Moves Beyond the Hype - EdSurge News. (2018). Retrieved from https://www.edsurge.com/news/2016-08-04-digital-game-based-learning-in-higher-ed-moves-beyond-the-hype
Global Corporate Game-Based Learning Market 2017-2021. (2018). Retrieved from https://www.technavio.com/report/global-education-technology-global-corporate-game-based-learning-market-2017-2021?utm_source=T5&utm_medium=BW&utm_campaign=Media
K-12 Game-based Learning Market 2017-2022 Forecast by Top 11 Key Players, Regions, Products and Applications - Reuters. (2018). Retrieved from https://www.reuters.com/brandfeatures/venture-capital/article?id=15514
Kokoa Standard | Discover the best apps for education and learning. (2018). Retrieved from https://kokoa.io/
Mayo, M. J. (2009). Video games: A route to large-scale STEM education?. Science, 323(5910), 79-82.
McGraw-Hill Education Delivers New Game-Based Learning Simulations in Higher Education Course Materials. (2018). Retrieved from https://www.mheducation.com/news-media/press-releases/new-game-based-learning-simulations-higher-education.html
McGraw-Hill Education Intros Game-Based Learning Activities -- Campus Technology. (2018). Retrieved from https://campustechnology.com/articles/2018/04/24/mcgraw-hill-education-intros-game-based-learning-activities.aspx
Miller, A. (2018). Small, Safe Steps for Introducing Games to the Classroom | Edutopia. Retrieved from http://www.edutopia.org/blog/small-safe-steps-introducing-games-andrew-miller
Research guides: Digital Pedagogy - A Guide for Librarians, Faculty, and Students: Game Based Learning - Why Do it: Benefits, Challenges. (2018). Retrieved from https://guides.library.utoronto.ca/c.php?g=448614&p=3505475
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258-283.
Serious Games Resources. (2018). Retrieved from https://www.game-learn.com/serious-games-resources/
Shi, Y. R., & Shih, J. L. (2015). Game factors and game-based learning design model. International Journal of Computer Games Technology, 2015, 11.
The Difference between Gamification and Game-Based Learning | ASCD Inservice. (2018). Retrieved from http://inservice.ascd.org/the-difference-between-gamification-and-game-based-learning/
Top 3 Emerging Trends in the K-12 Game-based Learning Market in the Next Five Years by Technavio. (2018). Retrieved from https://www.businesswire.com/news/home/20170828005580/en/Top-3-Emerging-Trends-K-12-Game-based-Learning
Trybus, J. (2014). Game-Based Learning: What it is, Why it Works, and Where it's Going? New Media Institute.
Van Eck, R. (2015). Digital game-based learning: Still restless, after all these years. Educause Review, 50(6), 12-28.
What are Serious Games?. (2018). Retrieved from https://www.growthengineering.co.uk/what-are-serious-games/
André Meadows [CrashCourse]. (2016, July 23). Educational Games: Crash Course Games #15. [Video File]. Retrieved from https://www.youtube.com/watch?v=ORSUg0C8qR8
Bradbury, H. (2018). Gamification vs Game-Based Learning: What's the Difference?. Retrieved from http://www.theknowledgeguru.com/gamification-vs-game-based-learning/
Digital Game-Based Learning in Higher Ed Moves Beyond the Hype - EdSurge News. (2018). Retrieved from https://www.edsurge.com/news/2016-08-04-digital-game-based-learning-in-higher-ed-moves-beyond-the-hype
Global Corporate Game-Based Learning Market 2017-2021. (2018). Retrieved from https://www.technavio.com/report/global-education-technology-global-corporate-game-based-learning-market-2017-2021?utm_source=T5&utm_medium=BW&utm_campaign=Media
K-12 Game-based Learning Market 2017-2022 Forecast by Top 11 Key Players, Regions, Products and Applications - Reuters. (2018). Retrieved from https://www.reuters.com/brandfeatures/venture-capital/article?id=15514
Kokoa Standard | Discover the best apps for education and learning. (2018). Retrieved from https://kokoa.io/
Mayo, M. J. (2009). Video games: A route to large-scale STEM education?. Science, 323(5910), 79-82.
McGraw-Hill Education Delivers New Game-Based Learning Simulations in Higher Education Course Materials. (2018). Retrieved from https://www.mheducation.com/news-media/press-releases/new-game-based-learning-simulations-higher-education.html
McGraw-Hill Education Intros Game-Based Learning Activities -- Campus Technology. (2018). Retrieved from https://campustechnology.com/articles/2018/04/24/mcgraw-hill-education-intros-game-based-learning-activities.aspx
Miller, A. (2018). Small, Safe Steps for Introducing Games to the Classroom | Edutopia. Retrieved from http://www.edutopia.org/blog/small-safe-steps-introducing-games-andrew-miller
Research guides: Digital Pedagogy - A Guide for Librarians, Faculty, and Students: Game Based Learning - Why Do it: Benefits, Challenges. (2018). Retrieved from https://guides.library.utoronto.ca/c.php?g=448614&p=3505475
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258-283.
Serious Games Resources. (2018). Retrieved from https://www.game-learn.com/serious-games-resources/
Shi, Y. R., & Shih, J. L. (2015). Game factors and game-based learning design model. International Journal of Computer Games Technology, 2015, 11.
The Difference between Gamification and Game-Based Learning | ASCD Inservice. (2018). Retrieved from http://inservice.ascd.org/the-difference-between-gamification-and-game-based-learning/
Top 3 Emerging Trends in the K-12 Game-based Learning Market in the Next Five Years by Technavio. (2018). Retrieved from https://www.businesswire.com/news/home/20170828005580/en/Top-3-Emerging-Trends-K-12-Game-based-Learning
Trybus, J. (2014). Game-Based Learning: What it is, Why it Works, and Where it's Going? New Media Institute.
Van Eck, R. (2015). Digital game-based learning: Still restless, after all these years. Educause Review, 50(6), 12-28.
What are Serious Games?. (2018). Retrieved from https://www.growthengineering.co.uk/what-are-serious-games/